PALE BLUE ROSELibrary

Guildhall

Fully implemented

Everything it needs is in the game.

The seat of the town's guilds. It gives no guild bonuses yet.

Building window In game

What opens when you click it.

Guildhall
Level 1 of 10
✕
Working
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Guildhall
Unlocks the Guildhall
80 wood · 100 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Guildhalllevel 1 · staff 2 / 2
×
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
guild bonuses per trade
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Makes / needs

  • Makes guild bonuses per trade

Named by

All stats Game data

Model
m12c_exchange_hall
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 100 stone
Build work
6,000
Builders at once
5
Science
0.04 science a second
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master guildhallServes 25 % more people

Same category