PALE BLUE ROSELibrary

Hemp field

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

FoodAge to be setField windowTextiles

hemp

Building window Planned

What will open when you click it.

Hemp fielddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Hemp field
Unlocks the Hemp field
cost to be set

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Makes

hempnew
  • Makes hemp

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % hemp
9-10 % upkeepCheaper to run
10Master hemp field+1 hemp from every batch

Realm progression Planned

Paid once for the whole realm; helps every Hemp field you own, old and new.

TierNameEffectNeeds
IHemp guild+5 % hemp at every Hemp field1 Hemp field
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Hemp field walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Hemp field4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIHemp charter+10 % hemptwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal hemp works+15 % hemp, -15 % upkeepone at level 10, 10 in the realm

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