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Sappers' lodge

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

It keeps up to 150 wood and 150 stone in store. It has no other work yet.

Building window In game

What opens when you click it.

Sappers' lodge
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 150
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Sappers' lodge has no 3D model of its own yet.

Card In game

BlueprintCommon
Sappers' lodge
Unlocks the Sappers' lodge
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Sappers' lodgelevel 1
×
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
ironcoaltools
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 5+

Needs

ironcoaltools
  • Makes Sappers: a tower falls in 30 days, countermining halves enemy mining, field works in a day
  • Needs Miners (from iron / coal mines), 2 tools, 10 timber props a mine

Links

Iron + coal minesapper techniquenot playable yetsappers node

Why it is interesting

A mining town is a siege power

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
barracks
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
150 wood, 150 stone
Card slots
0
Tier
a
Needs town hall level
5

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master sappers' lodgeServes 25 % more people

Same category