Paper Mill
Everything it needs is in the game.
2 workers a level turn 5 wool and 2 lime slaked into 20 plaster from the town's stock. Pulps rags into paper.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Wool pulp | Wool pulp: 2 wool and 1 slaked lime make sheet stock. | |
| 2 | Rag paper | Rag paper: 1 clothes worn to rags and 1 slaked lime make 1 sheet stock. | |
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Inputs and outputs
- Makes paper
- Needs linen rags, water
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- paper mill
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 plaster
- Card slots
- 1
- Tier
- a
- Makes
- plaster
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wool: 2; Lime slaked: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % plaster |
| 9 | +50 % storage | Bigger yard |
| 10 | Master paper mill | +1 plaster from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Paper Mill you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Plaster guild | +5 % plaster at every Paper Mill | 1 Paper Mill |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Paper Mill walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Paper Mill | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Plaster charter | +10 % plaster | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal plaster works | +15 % plaster, -15 % upkeep | one at level 10, 10 in the realm |