PALE BLUE ROSELibrary

Grand Temple

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

ReligionAge to be setGuildhall window

the deity: favour gain +25 % with it, its domain's essence yield +10 %, doctrine 40 pm, the religion god unit

Building window Planned

What will open when you click it.

Grand Templestage 1 · the organisation seat
×
Stages
Stage 5Nave, 40 x 48 mStage 6Bell towerStage 7Choir (stained glass)Stage 8Sanctuary (the deity's relic)Stage 9Spire
Members
Members25-150
Departmentssupport, defense, war, politics, food
Upkeep a month
candlesnew
Gives
S6 favour +10 % more; S7 rite capacity +25 %; S9 the god's power cap +2,000 milli

Planned window: the layout of windows; numbers are examples.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Grand Temple
Unlocks the Grand Temple
cost to be set

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Needs

candlesnew
  • Makes S6 favour +10 % more; S7 rite capacity +25 %; S9 the god's power cap +2,000 milli
  • Needs 2x the hall's + 4 candles + 2 incense

Range rule

the Guildhall's site; it becomes the religion's MAIN holy site (a new site row of the deity's domain), so devotion and the ascension rite keep working

Why it is interesting

the deity: favour gain +25 % with it, its domain's essence yield +10 %, doctrine 40 pm, the religion god unit

Notes

Builders: 40

Core hp: 9,000

Walls, gates: curtain + gate

Garrison, stores: 120; 9 months

Members (Religion): 25-150

Tax / upkeep (Religion): tithe 50 pm of every member's offerings to the temple + temple upkeep share

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CandlesNeeds

Made by

States Planned

The plate it will show above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

1/1Low on candles
Low on supplies

Still working; it runs out soon.

!1/1No candles
Out of supplies

Stopped until the input arrives.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master grand templeServes 25 % more people

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