PALE BLUE ROSELibrary

Warehouse

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

UtilityAge to be setStorage windowTrade and transport

large store (place need)

Building window Planned

What will open when you click it.

Warehouselevel 1 · 1 / 1 keeper
×
Stock
All goods0 / 1,200
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
catchment 90 m (carriers)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Warehouse
Unlocks the Warehouse
cost to be set

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Makes / needs

  • Makes large store (place need)

Notes

new (dark row)

States Planned

The plate it will show above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master warehouseServes 25 % more people

Same category