Warehouse
Partly implemented - in the game, some parts are still missing
In development (dark): the building is built in the game data and not switched on in the live game yet.
UtilityAge to be setStorage windowTrade and transport
large store (place need)
Building window Planned
What will open when you click it.
Warehouselevel 1 · 1 / 1 keeper
×Stock
All goods0 / 1,200
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
catchment 90 m (carriers)
Wages a worker
Very lowLowMidHighVery high
Planned window: the layout of windows; numbers are examples.
3D model Planned
3D model: not made yet.
Card Planned
BlueprintCommon
Warehouse
Unlocks the Warehouse
cost to be set
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Makes / needs
- Makes large store (place need)
Notes
new (dark row)
States Planned
The plate it will show above the building in town.
1/1
Working
The green ring fills as the current batch is made.
1/1
High priority
Workers come here before Normal buildings.
!0/1No workers
No workers
Nobody is assigned.
0/1
Closed
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master warehouse | Serves 25 % more people |