PALE BLUE ROSELibrary

Faction Capital

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

ServicesAge to be setGuildhall window

vision; 0 port fee + crew wages -25 % on faction routes; doctrine 40 pm; Capital stage bonuses

Building window Planned

What will open when you click it.

Faction Capitalstage 1 · the organisation seat
×
Stages
Stage 5Inner ward (concentric), 52 x 52 mStage 6Chancery towerStage 7ArsenalStage 8Palace, 64 x 64 m
Members
Members25-150
Departmentssupport, defense, war, politics, food
Upkeep a month
to be set
Gives
S6 +1 faction route a member; S7 pools +50 %; S8 sight +1 province ring around every member's land

Planned window: the layout of windows; numbers are examples.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Faction Capital
Unlocks the Faction Capital
cost to be set

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Makes / needs

  • Makes S6 +1 faction route a member; S7 pools +50 %; S8 sight +1 province ring around every member's land
  • Needs 3x the hall's

Range rule

the Guildhall's site, rebuilt outward in place

Why it is interesting

vision; 0 port fee + crew wages -25 % on faction routes; doctrine 40 pm; Capital stage bonuses

Notes

Builders: 48

Core hp: 12,000

Walls, gates: concentric ring x2

Garrison, stores: 160; 12 months

Members (Faction): 25-150

Tax / upkeep (Faction): trade tax 10 pm on faction routes to the treasury + Capital upkeep share

States Planned

The plate it will show above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master faction capitalServes 25 % more people

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