Faction Capital
In development (dark): the building is built in the game data and not switched on in the live game yet.
vision; 0 port fee + crew wages -25 % on faction routes; doctrine 40 pm; Capital stage bonuses
Building window Planned
What will open when you click it.
Planned window: the layout of windows; numbers are examples.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Makes / needs
- Makes S6 +1 faction route a member; S7 pools +50 %; S8 sight +1 province ring around every member's land
- Needs 3x the hall's
Range rule
the Guildhall's site, rebuilt outward in place
Why it is interesting
vision; 0 port fee + crew wages -25 % on faction routes; doctrine 40 pm; Capital stage bonuses
Notes
Builders: 48
Core hp: 12,000
Walls, gates: concentric ring x2
Garrison, stores: 160; 12 months
Members (Faction): 25-150
Tax / upkeep (Faction): trade tax 10 pm on faction routes to the treasury + Capital upkeep share
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master faction capital | Serves 25 % more people |