PALE BLUE ROSELibrary

Maize Field

Fully implemented

Everything it needs is in the game.

Maize: the biggest harvest of any crop (5 per cell), but only on warm, fertile ground - grassland, forest, savanna or jungle. Heavy work: planted in spring, harvested in autumn.

Building window In game

What opens when you click it.

Maize Field
Level 1 of 10
✕
Working
Card slots
Empty
Research tier 2 + blueprint cardHold to demolish

3D model In game

Painted on the ground
The Maize Field is drawn per tile in the game, not as a 3D model.

Card In game

BlueprintCommon
Maize Field
Unlocks the Maize Field
10 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Maize

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Maize Fielddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Maize
yield 3.4 a cellsoil highkeeps 18 monthscold lowheat highwater midtool hoe
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Makes

maize

Crop traits

Maize: yield 3.4 a cell, soil response high, keeps 18 months, cold low, heat high, water mid, best tool hoe.

Goods and chains

What it takes in and gives out, with the buildings on the other end.

MaizeMakes

Needed by

None yet

All stats Game data

Model
field maize
Field
yes
Card slots
1
Build cost
10 wood
Build work
15
Builders at once
6

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master maize fieldServes 25 % more people

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