PALE BLUE ROSELibrary

Intelligence Agency

Fully implemented

Everything it needs is in the game.

A discreet house of agents and ciphers. One per realm; its clerks add a small science income.

Building window In game

What opens when you click it.

Intelligence Agency
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Intelligence Agency
Unlocks the Intelligence Agency
40 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Spymaster's Houselevel 1 · staff 2 / 2
×
Mode
ScoutsInformersCounter-spiesCouriers
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
horses
Provides
Spies: reveal fog and rival stocks, sabotage, counter-spies; costs coin + courier horses.
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Planned name

Spymaster's House (today: Intelligence Agency)

Age

Middle Age, hall 4+

Problems it fixes

  • Research trickle
  • hostile spy cards are "not yet"

Today

One per realm, 2 staff, 5 milli science.

Modes

ScoutsInformersCounter-spiesCouriers
  • Scouts: lift the fog over 1 province a month
  • Informers: crime -25 % town-wide, stock counts of discovered rivals
  • Counter-spies: block rival scouts and informers
  • Couriers: faster messages with post stations. Sabotage stays off for now

Needs

horses

Links

Post stationwatch housechancery archive

The player decision

What to know, what to hide.

Its job

Spies: reveal fog and rival stocks, sabotage, counter-spies; costs coin + courier horses.

Two ages (renamed)

Spymaster's House

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
intelligence agency
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
40 wood, 50 stone
Build work
3,500
Builders at once
4
Most per player
1
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 2
Levels
1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master intelligence agencyServes 25 % more people

Same category