PALE BLUE ROSELibrary

Orchard

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

A planted plot of fruit trees. Young trees need time to mature.

Building window In game

What opens when you click it.

Orchard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Model coming
The Orchard has no 3D model of its own yet.

Card In game

BlueprintUncommon
Orchard
Unlocks the Orchard
15 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Food

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Orcharddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Its job

Apples into cider (Drink T4), pastries (Table T6).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

FoodMakes

Needed by

None yet

All stats Game data

Model
farm mill
Footprint
2 x 2 m
Door
front side, offset 0 m
Build cost
15 wood
Build work
700
Builders at once
3
Storage
150 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
28 ticks (1.4 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
trees within 0 m
Yield per source
3.156 units
At source
Carry: 10; Hop m: 0; Sources per trip: 1; Work ticks: 28; Anim: harvest
Months
0, 1, 2, 3, 4, 5, 6, 7, 8

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master orchard+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Orchard you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Orchard1 Orchard
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Orchard walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Orchard4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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