Zoo Enclosure
Everything it needs is in the game.
An enclosed habitat for zoo animals.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | nothing | 1 Food |
Its goods are used by:
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
livestock window: farm type, stock, cull rule, pasture.
Planned name
Menagerie Pen (today: Zoo Enclosure)
Two ages (renamed)
Menagerie Pen (royal menageries are medieval)
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- cattle barn
- Footprint
- 2 x 2 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood
- Build work
- 900
- Builders at once
- 3
- Storage
- 60 food
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- food
- Work per batch
- 50 ticks (2.5 s of work)
- Workers per level
- 1
- Works outdoors
- yes
- Peak season
- summer
- Takes from
- grazings within 0 m
- Yield per source
- 0.2 units
- At source
- Carry: 4; Hop m: 0; Sources per trip: 1; Work ticks: 50; Anim: harvest
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master zoo enclosure | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Zoo Enclosure you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Zoo Enclosure | 1 Zoo Enclosure |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Zoo Enclosure walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Zoo Enclosure | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |