PALE BLUE ROSELibrary

Zoo Enclosure

Fully implemented

Everything it needs is in the game.

An enclosed habitat for zoo animals.

Building window In game

What opens when you click it.

Zoo Enclosure
Level 1 of 10
✕
Working
Workers−1 / 1+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 60
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Zoo Enclosure
Unlocks the Zoo Enclosure
30 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Food

Its goods are used by:

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Menagerie PenKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
to be set
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Planned name

Menagerie Pen (today: Zoo Enclosure)

Two ages (renamed)

Menagerie Pen (royal menageries are medieval)

Goods and chains

What it takes in and gives out, with the buildings on the other end.

FoodMakes

Needed by

None yet

All stats Game data

Model
cattle barn
Footprint
2 x 2 m
Door
front side, offset 0 m
Build cost
30 wood
Build work
900
Builders at once
3
Storage
60 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
50 ticks (2.5 s of work)
Workers per level
1
Works outdoors
yes
Peak season
summer
Takes from
grazings within 0 m
Yield per source
0.2 units
At source
Carry: 4; Hop m: 0; Sources per trip: 1; Work ticks: 50; Anim: harvest

States In game

The plate above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!1/1Storage full
Storage full

Stopped until haulers take the output away.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master zoo enclosure+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Zoo Enclosure you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Zoo Enclosure1 Zoo Enclosure
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Zoo Enclosure walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Zoo Enclosure4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

Same category